Wednesday, August 6, 2008

Islandhome #23

==ISLANDHOME #23==
August 6th 2008

==IN THIS ISSUE...==

Goyf's Guide to Etiquette: Things to remember the next time you go to a tournament.
US Nationals Coverage
PTQ Berlin: Next week in NYC!
Madonia Minute: In which Madonia rambles about... something.

==THIS WEEK'S SCHEDULE==

Friday: Eventide Sanctioned Booster Draft at Brothers Grim @ 7 PM
Saturday: Madonia Birthday Bash Box Tournament - Standard Constructed at FNC @ 1 PM
Sunday: Chaos Draft at Brothers Grim @ 2 PM

John Madonia's birthday is August 14th, but since there's a PTQ that a lot of FNCers are going to that Saturday, we're celebrating it a week early instead! To celebrate the man, the myth, and the metagame, we're having our usual Standard tournament at FNC... but the grand prize will be a box of Eventide as long as we get 24 or more players!

==GOYF'S GUIDE TO ETIQUETTE==
Author: Brian Paskoff

I hate to be the bearer of bad mojo, but this is one of those "bad news" articles. There's a few things I want to warn people about doing at our events.

First off, there's been somewhat of a problem with players leaving trash on the tables when they leave. This goes especially for Grim, where drafting Shadowmoor/Eventide creates lots of trash in scraps of paper for life totals, ripped up cards/paper for tokens and counters, booster pack wrappers, etc., not to mention the "how the heck did someone eat all this without dying" amount of Taco Bell food wrappers. Out of respect to our local stores who give us a place to play, please clean up your area before you leave! I hate to invoke the awesome power of the Penalty Guidelines, but leaving excessive amounts of trash on the table is actually an example of Unsporting Conduct - Minor, which is a Warning at all levels.

I also want to warn players against revealing any information about their picks during a draft. I know everyone's excited to slam down that foil Altar Golem first pick, but please don't show anyone! Unfortunately, I need to start cracking down on players who reveal information during a draft. The penalty for Cheating - Hidden Information Violation is very strict - a disqualification without prize at all levels of the game, even Regular. ("A player in a Magic booster draft intentionally reveals a card she drafted to another player during the draft.") It's Very Bad to even talk about the draft at all while you're picking cards, so it's best to remain quiet while drafting, or at least talk about something else besides Magic.

Sorry to harsh everyone's buzz, but these things needed to be said before these problems got further out of hand. With the bad news out of the way, let's get to the rest of Islandhome!

==US NATIONALS COVERAGE==
Author: Brian Paskoff

Welcome to our live coverage of the 2008 US Nationals! Wait... it's over already? Well there was a lot of excitement at this year's US Nationals, an invite-only, combined Standard/Draft tournament held this year in Chicago. Many Long Island players attended, including FNC veteran Michael Bauer, who nabbed an invite at the recent Connecticut Regionals (not City Champs as I said last week, sorry). Bauer started off strong with a 2-0 record with his all-foil 420.5n deck, and in the third round, he faced Mark Herberholz, a Pro player who eventually wound up in the top 8. Bauer was fortunate enough to be in a feature match with the long-time pro, which was the subject of a magicthegathering.com article that can be found here. He lost that match, though the second game was close, getting Herberholz down to a mere 4 life, but the one-two punch of a Pact of Negation followed by an Extirpate let Herberholz untap with an Oona in play, and Bauer couldn't find an answer. Bauer was apparently interviewed by everyone with a microphone, video camera, and/or notepad, so expect to see more of him in the next few weeks.

I'd also like to congradulate Long Island player Michael Lapine on his 14th place finish at Nationals. Though he's never attended an FNC or Grim event, you may have played against him at a prerelease. Lapine played a Merfolk deck he's been tweaking for months (I remember him testing it back when Morningtide came out!), proving that the key to doing well is to pick a deck you like and sticking with it. Congradulations Mike!

The top 8 decklists are available on Wizards' official website here. Michael Jacob won the entire event with a deck that costs about $63.25 to build, a mono-red deck with Figure of Destiny being its most expensive card, a $10 rare at most at the time of this writing. Like every major event, the winning decks of US Nationals will change the face of Standard as we know it. For one thing, you can expect to see lots more mono-red decks at local events. They're cheap and easy to make, and the only thing you need to know to play them is to keep the pressure on.

Figure of Destiny is the new breakout star of Standard, being the most played Eventide creature in the top 8, with as many Figures as there were Tarmogoyfs! The dangerous one-drop will be the most sought-after card for both Standard and Block, so get them while you can!

==PTQ BERLIN==
Author: Brian Paskoff

Next Saturday, August 16th, there's a PTQ for PT Berlin in the city. For those of you new to the whole big tournament scene, PTQ stands for Pro Tour Qualifier. This PTQ is for Pro Tour Berlin, and although the Pro Tour itself is Extended, PTQs for it are Lorwyn-Shadowmoor Block Constructed. The best players from the area will be in attendance, all vying for that first place spot which brings them an invite to the Pro Tour in October. Although only one person can make it, there are lots of other prizes. The payout depends on the player turnout, though it's not uncommon for Gray Matter to pay out packs to the top 32 players! On top of that, while our local tournaments are only 16k, PTQs are 32k. You're able to take 32 rating points from a good player, so PTQs are a perfect opportunity to boost your rating.

Block Constructed is a strange beast. Being that the only legal sets are Lorwyn, Morningtide, Shadowmoor, and Eventide, you're missing a lot of staples from Tenth Edition, Time Spiral, Planar Chaos, Future Sight, and Coldsnap - almost half of Standard is missing! So what usually ends up happening is that cards which are deemed mostly unplayable in Standard are brought into the limelight. Cards like Incremental Blight, Surge of Thoughtweft, and Consign to Dream are frequently seen in the top 8 of many Block tournaments.

A good way to study the metagame is to check the top 8 decklists from various Block tournaments around the globe on deckcheck.net. This'll help you prepare for the tournament by showing you exactly what you'll be up against. My money's on most people netdecking from the results of GP Kobe, the most recent major Block Constructed event. However, while those are certainly highly competitive decks, I suggest looking at PTQ results from the east coast. There are none posted right now, but you should pay close attention to what the popular decks are at this weekend's PTQ in Philly, as many of the same players (and by association, their decks) will be at New York's PTQ.

I'll be judging the New York PTQ as usual (not Philly this weekend), and while I don't know the format very well at all to offer advice on winning, I can offer tips on how not to lose... from penalties, at least. PTQs are Competitive REL, so penalties are much more strict than our local tournaments, which are Regular REL.

The first difference you'll notice is that the PTQ will use decklists. By far the most common game loss penalty at a major event is a decklist mismatch infraction from a player filling out their decklist incorrectly. It's a good idea to get to the event early so you can fill out your decklist without rushing. Sort your deck out and make sure to count out each card as you write it down, then doublecheck it after you're done. If you cross out a card, make sure you cross it out completely and double-count to make sure you replaced that line with the correction. It sounds strange, but most of the errors I've seen come from a player crossing out a 4-of on their sideboard, and replacing it with a 3-of, forgetting to add one to another card and ending up with a 14-card sideboard listed on their decklist. Check, double check, and triple check, and have a friend do the same if you need to, there's no reason you should lose a game due to a clerical error!

The second most common game loss penalties come from Drawing Extra Cards. If you're about to draw a card, make sure you doublecheck both that you're supposed to draw and that you know how many cards you're supposed to draw. Just a little bit of attention to the cards you're taking off the top of your deck can help you avoid an untimely game loss.

Most of all, make sure you read your cards, and your opponent's cards as well. Even though they're not game losses, warnings can add up over time, and can be upgraded if you make the same infraction multiple times. If you're not sure of something, you can always call for a judge to help you avoid making an illegal play.

Next week's Islandhome will be all about the upcoming PTQ, including Block Constructed tips from good players, details on how to get there, and more!

==MADONIA MINUTE==
Author: John "Metagame" Madonia

This article might be a little more lengthy then most, but I have a lot of positive thoughts and theories id like to share this week. Im first going to start with a brief but all together thorough FNC report this past Saturday.

20? Players journeyed from as far as Canada to attend the first post-Eventide standard event in FNC's illustrious history. I decided to end my retirement ala Brett Favre and come back in a blaze of glory and attempt once again to become a champion. Unfortunately, my provider of cardboard crack decided that bringing cards to a Magic tournament is too difficult a task and left any relevant card at home, some four hours away. Good thing he decided to bring his 11 Elder Dragon Highlander decks so if the format was singleton I could maybe win a round. I then was reminded that we had my White control deck that I wrote about last week that, with the exception of those flying faeries, the deck would have a favorable overall matchup.
The deck already had sleeves on so any interlude aside we begun our quest for greatness.

Rd 1 against Grego

Grego +r was sporting a cowboy hat similar to one John Wayne in the pre-"when Mike Innace had hair" days. He decided to against his normal Elf-ball variant and pilot a risque but effective Underworld Dreams(look it up it's a goodie) deck. Game 1 began with a quizzical look from yours truly as a second turn Wheel of Fate began our proceedings. I drew some more land, and with two Underworld Dreams in play a lovely evoked Mulldrifter yielded me two pieces of gold in Martyr of Sands. I gained an arbitarily large amount of life (35) and proceeding to Oblivion Ring his Underworlds and ride the only creature that didn't hit an extipate that game (Kitchen Finks) to a surprising game 1 triumph.
After sideboarding my entire "don't lose to that Swans deck" package of Runed Halos, Wispermares, and Wheel of Sun and Moons, I felt confident in my plan to disrupt his plan and hoping one of my larger then x/3 creatures would swoop in for the kill.
Game two was reallly a blowout, I resolved an early Divinity of Pride and his pro black removal ability alowed me to earn a hard fought victory in my first T2 match in many Magus of the Moons.

At this point I decided that my deck honestly wasn't good enough to win the event and dropped without being a charity case and giving money to people that don't deserve it. I then sat and watched some epic contest between lovable Tim Johnson (USA) and the ever pesky Brian Fazio.

Fazio played some Dredge-a-Lark concoction with 192 win conditions, none of them really working with the other. His plan hinged on Traumatizing (no pun intended) himself and hopefully finding some infinite loop that I and every opponent didn't comprehend.

I sat down with him after his first top 8 appearance in 12 years to discuss how the deck wins and his life story.

(Disclaimer: The following paragraph is not... well whatever. - BJ)

Brian Fazio was born Franklin Willis Barbato IV in January of 1992. His parents knew he was destined for great things when at age four he got third place at the chatterbox nursery school 3 legged race. His passion for Magic began at age nine when he asked a girl out on a date to which before he responded she said "Just so you know, I'm not going to go on a date with you, so before you ask it's no", The Faz, no relation to The Fonz, as his fans call him decided that this game would encompass his life and hopefully one day impress that girl that so vehemently turned him down with no remorse. The Faz continued to hone his craft with limited successes. He thought about retiring, he said he had enough, but decided one last time to win it for the gipper and play in that tournament for one last time. It didn't end well for The Faz, he was defeated in the top 8 and almost lost more as Innace's knight in shining armor and himself had a verbal altercation for the ages. Fortunately for the knight, The Faz had it in his heart to forgive him, and move on to his next conquest, even though a prickly Wurm has entered his path.

I would like to also announce the 1st Annual Madonia birthday celebratory tournament.

Time 1pm Saturday August 9
Format Standard (Type 2)
Prize 1 box for 1st place if 24+ attend
Fee: Same Five dollar entry fee
Why an event?
We've had some run at FNC turning a real hole in the wall into one of the most successful weekly tournaments on the East Coast.
I decided to celebrate my birthday by giving back to the players and my friends that have made every Saturday an enjoyable one.

Next week I'll have a strong primer for anyone looking to PTQ in the city.

==RULES CORNER==
Author: Brian Paskoff

Q. My 4/4 Figure of Destiny got hit by a Nameless Inversion, and now has a Peppersmoke aimed at it. What happens if I activate its first ability again?
A. After Nameless Inversion is applied to your Figure, it's a 7/1 with no creature types, so its second and third abilities can't be activated. But you can start the whole chain all over again! Activating its first ability will turn it into a 2/2 Kithkin Spirit, which will keep it alive when Peppersmoke smacks it.

Q. When I retrace a Flame Jab, does my Cinder Pyromancer untap?
A. Playing a spell via retrace is the same as playing the spell, you're just doing it from your graveyard instead of your hand. Your Cinder Pyromancer will trigger, allowing you to tap it again to ping your opponent.

Q. I have an Overbeing of Myth in play and my opponent's Wheel of Fate comes out of suspend. When I discard my hand, does Overbeing die before I draw seven new cards?
A. Even though for a moment you have no cards in your hand and Overbeing's a 0/0, it's still okay. State-based effects aren't checked during the resolution of a spell, since no player gets priority during that time. They are checked the next time a player would get priority, which is after Wheel of Fate resolves... but by that time Overbeing is a 7/7. Although state-based effects aren't checked, things can trigger during the resolution of a spell or ability, so if Overbeing said "When you have no cards in your hand, sacrifice me," it'd die.

Next week I'm going to have a bunch of questions about Mirrorweave, Figure of Destiny, and Mutavault, since that's what 99.9999% of the questions I'm going to get at the PTQ will be. Mmm, copy layer questions....

==THE ISLANDHOME BLOG==

One of the things I wanted to do was have an archive of past issues online so I could refer people back to them as well as let new readers peruse old issues to see what all the fuss is about. So I've archived all the old issues on the blogosphere at islandhomemtg.blogspot.com. Go and relive all the past moments of glory!

==GUEST ARTICLES==

If you've noticed, in the past few weeks I've been having a few more guest articles in Islandhome. With tournaments all weekend and work all week, sometimes it's hard to find time to sit down and write an entire newsletter, which is why I love it when I get article submissions! Not only does it give more introspective on the Long Island Magic community from those who are a part of it, it saves me work. ;) It's especially useful to get articles from players who are a part of the metagame, as judges are notoriously bad players.

If you've got an article you'd like to submit, send it to IslandhomeMTG@gmail.com. Try to keep it a reasonable length - there's no word limit, but look at previous Islandhome articles for guidance - and avoid bad language and personal insults. Also try to maintain good grammar and spelling; doesn't have to be perfect, but you should see how long it takes me to spellcheck the Madonia Minute every week!

I can't promise every submission will make it into the next week's Islandhome, but I'll try to get as many in as I can, especially ones that are relevant to a previous/upcoming event.

==UPCOMING EVENTS==

June 7th - August 31st: PTQ Season for PT Berlin
The next PTQ season starts this summer, and it's going to be Lorwyn-Shadowmoor Block Constructed! Lorwyn-Shadowmoor block consists of Lorwyn, Morningtide, Shadowmoor, and Eventide.

September: FNM comes to Brothers Grim!
Yes, after a long wait and bugging Wizards every month, Grim is finally getting FNM sanctioning! FNM promos are coming!

PTQs in our general area this season:
  • 8/9 - Philadelphia, PA
  • 8/16 - New York, NY
  • 8/30 - Edison, NJ
  • 8/30 - Hartford, CT
  • 8/31 - Rochester, NY
==STORE LOCATIONS & CONTACT INFO==

Brothers Grim
1244 Middle Country Rd.
Selden, NY 11784
Phone: 698-2805
Website: www.brgim.com

Friendly Neighborhood Comics
3 Grant Avenue, Suite 2
Islip, NY 11751
Phone: 470-7984

==FIN==

See everyone this weekend!

Got forwarded Islandhome and want to sign up? Send an email to IslandhomeMTG@gmail.com!
-Brian Paskoff
L1 NY

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