==IN THIS ISSUE...==
Magic Player Rewards
Shards of Alara Spoiler Season: More spoilers, and five rumors that may surprise you.
Running Out of Time (Spiral): In which I make no apologies for any puns.
Magic, Online: How to draft and play sealed deck online for free!
Madonia Minute
Five Tips for New Players: A guest article from veteran Pat Albergo
==THIS WEEK'S SCHEDULE==
Friday: FNM Booster Draft at Grim @ 7 PM
Saturday: Standard Constructed at FNC @ 1 PM
Sunday: Chaos Draft/Cube Draft at Brothers Grim @ 2 PM
==MAGIC PLAYER REWARDS==
Author: Brian Paskoff
Back yet? Yes, the new textless MPR promos are Flame Javelin, Unmake, and Cryptic Command! In order to get them, you have to be signed up for the Magic Player Rewards program. Then it's just a matter of playing in enough tournaments to get them in the mail. For every five sanctioned tournaments you play in, you get one new random textless promo and one older random textless promo (past ones include Disenchant, Mana Tithe, Giant Growth, Putrefy, and Mortify, among others), and for every twenty tournaments you play in, you get the newest foil textless card. The textless foil Cryptic Commands, like Wrath and Damnation before them, are going to be worth a fortune when they first come out, but will eventually drop to around the $20-25 range.
Cryptic Command is a weird choice. It's certainly the wordiest card they've ever made textless, and might actually cause some confusion in tournaments thanks to the order of the modes mattering. Usually it's going to be "counter and tap you out" or "counter and draw a card", but there are situations where knowing the order of the modes on the card does matter. For example, if your opponent has a Gaea's Herald out, you can't choose to bounce it and then counter his Tarmogoyf that's on the stack, because the "counter target spell" effect always happens before the "bounce target permanent" part. If you're ever in a tournament where someone plays a Cryptic Command and chooses modes where the order would matter, it might be a good idea to call a judge if you're not sure... and that goes for any textless card!
To sign up for Magic Player Rewards, visit the Magic Player Rewards homepage and click the signup link at the bottom of the page.
Author: Brian Paskoff
I was half right when I predicted each color would be getting a reprint. I thought blue would get Thirst for Knowledge and most of the others would get reprints straight out of Future Sight's futureshifted subset, but it turns out that I was way off about the cards. Instead, white gets Oblivion Ring, blue gets Cancel, black gets Infest, red gets Goblin Mountaineer, and green gets Naturalize. Now it's strange for Wizards to reprint cards in expansion sets that are already in a Core set; they haven't really done that since the days when Disenchant was in every Core set and every large expansion. If these cards really are in Shards, it'll be interesting to hear Wizards' reasoning for them: Do they really want them in Shards block constructed so bad, are they so good at what they do that they don't want to waste time printing a card that's "worse than Cancel" just for the sake of printing a new counterspell, or some other reason? Oblivion Ring is the best white removal spell since Swords to Plowshares, Cancel is the best cheap counterspell Standard has now that Rune Snag is going away, Infest is a decent replacement to Damnation and means black decks don't need to splash for Firespout, and Naturalize will give green an edge in block against the all-artifact-creature Esper creatures... but you don't even want to know how good Goblins will be in Standard once Goblin Mountaineer is legal. Why not just print Dark Ritual again, Wizards?
In all seriousness, the more you know about the set early on, the better prepared you'll be for the (pre)release events and future limited and constructed events!
Author: Brian Paskoff
It shouldn't be a shock that Standard will change drastically when it loses about 900 cards, the largest loss to the card pool most of you have seen before, and probably will see, what with sets being a lot smaller from now on. So what does it really mean for Standard? Without a full Shards spoiler, it's hard to say what decks are still going to be good and which ones are unplayable. As new sets come out, there are typically less and less cards from older sets played because of the larger card pool and the "answer cards" Wizards likes to print. Decks that lose the cards they're based around will be gone for good. It's kind of hard to play Pickles without Brine Elemental and Vesuvan Shapeshifter, just like it's hard to play TarmoRack without Tarmogoyf and The Rack. Some decks barely use Time Spiral/Coldsnap cards, so they'll be safe - Kithkin is basically a block deck; some builds from Nationals top 8s around the world don't even use any Time Spiral cards! Disenchants and Sunlances are definitely replaceable.
The weeks after a new set comes in and pushes out the old block is the best time to be a constructed player. Entire archetypes are left in ruin, and until there's a major constructed tournament and net decks rear their ugly head, it's up to your own creative mind to find a deck you like. Find a card, or group of cards, that you like from the new set and try to build a deck around them. You never know, you could come up with the new big thing that everyone's packing at the top 8 tables at the store, a PTQ, or a Pro Tour! All the famous decks started with someone noticing that certain cards played well together. And don't worry if your deck isn't the most streamlined pile of sixty cards anyone's ever shuffled; look at how many different versions of Reveillark there were before it became stable! Even Faeries began as a sloppy UG aggro/control deck before someone realized that Bitterblossom was a great card and turned it into the "best deck in Standard".
For a while, you'll watch as some players play old archetypes using new cards to fill in the blanks that the loss of Time Spiral block left behind, and some players play brand new creations. Even if you've found Standard to become stale and boring, you should definitely take an interest in the "New Standard" while it's still got that new-format smell.
(Drafting and Sealed'ing online for free!)
Author: Brian Paskoff
Magic Workstation is a great little program - it can help you organize your collection, let you build decks and print the decklists out, let you play online against either your friends or strangers, or even generate a sealed deck to play. First you'll need the program itself, which can be downloaded from the Magic Workstation homepage. You'll also need the database files that include all the data for every Magic card in existence, which can be found at SlightlyMagic.net. Once you've installed everything (see the FAQ on the Magic Workstation and/or SlightlyMagic.net database page if you have trouble), you can open up Magic Workstation and start building decks.
To generate a sealed deck in Magic Workstation, just go to Tools -> Generate Sealed Deck, or press Ctrl+G. Up at the top of the sealed deck window there'll be a pull-down list of all the boosters and tournament packs available. Since Shards of Alara isn't available yet, I'll show you how to build a Shadowmoor/Eventide sealed deck. Select Eventide booster and click "Add to List" twice, then select a Shadowmoor starter and click "Add to List" once, then hit Generate. Then click the "As Deck" button in the "Work with it" section. When it asks if you want to move all the cards to the sideboard, click Yes.
Now you'll see a list of every card in your generated card pool. Everything is in your sideboard right now, as you can see by the numbers in the "sideboard" column. To move them to your playable maindeck, click in the card's quantity column (QTY) and type in a number, then click in the sideboard column and subtract whatever you took. Keep doing this until you have the right number of spells (remember, 23 spells is the magic number for limited decks!), and then find whatever basic land you want in the top section and click the little green down arrow to add them to your deck until you have at least 40 cards. You may want to save your deck along the way while you're constructing it, as MWS has a tendency to mysteriously crash at random intervals.
To test your deck, save it, then either press Ctrl+T to goldfish your deck in solo mode, or you can press Ctrl+I and find an opponent online. When you press Ctrl+I, a window will pop up asking you what server you want to connect to. mwsplay.net is busier and therefore better for finding random opponents online, while mwsgames.net is more of a meeting ground for players who know each other. If you have a friend who's also building a sealed deck at the same time as you, you can create a game by joining a server (press the "Call" button) and then typing their name in the "New Game" box and hitting Create. Your friend can then look for that game on the server by joining the same server and clicking the Join button next to your game.
It's going to be very hard to find a sealed deck game with a random person online, which is one reason I recommend playing with a friend. Even if you're playtesting Standard, I don't recommend playing online against people you don't know.
I won't go into how to play using the program here in great detail, but here's a few tips:
Ctrl+S shuffles your library.
Ctrl+I rolls a die.
Ctrl+D draws a card.
Ctrl+M mulligans.
Double-clicking on a card in your hand puts it into play.
Double-clicking on a card in play taps or untaps it.
Double-clicking on your life total lets you change it.
Right clicking on anything will give you a context menu.
Use the phase buttons to change what step/phase you're in.
Double click on the last phase button to pass the turn, but say "End my turn" or something first to give your opponent a chance to do anything at end of turn.
If you're itching to play sealed deck, I'm usually up for a game if I'm online. The Shards patch for MWS should be out soon after the prerelease, so you'll have plenty of opportunity to playtest for the PTQ season!
You can draft online for free too, using a program called NetDraft. It's a little more complicated than just doing a sealed deck or practicing Standard because of all the steps involved. First, download the NetDraft 2.0 program, install it, and then go to the official patch page and download the Eventide beta patch (EVbeta_nd.zip). Unzip the Eventide patch into the NetDraft folder where you installed it, and read the guide for instructions on how to draft. Unless someone you know is hosting a draft and willing to give you the info for it, you'll need to use an IRC client to connect to the solidirc server and join the chatroom #draft4u. If you don't know what that means, don't worry - you can just go to Magic League's chatroom and use the web form.
While you're in the #draft4u chatroom, eventually someone will post something like "127.0.0.1 SSE". Copy the IP address (the numbers), open up NetDraft (the program itself is called idraft.exe), and click File and then Connect. Either paste or type the IP address into that window, and hit connect. If you don't have a friend joining the same server, you can pair up with anyone who's asking for "mws cas" (a casual game on Magic Workstation, as opposed to Magic League league game for Magic League rating points or whatever they do there.) Once the draft starts, double click a card to pick it, and right click a card to read its oracle text. After you're done drafting, you'll use the built-in deck creation tool to build your deck, add lands, and then save it. Open it up in Magic Workstation, and find your opponent on whatever server you agree on. That's why joining a draft with a friend is more fun, because you get to play them and not worry about finding random.player on the internet.
Using NetDraft isn't really a perfect substitute for a real draft. It tries to follow the "print runs" - Magic cards are printed on big sheets and then cut up - but sometimes goes out of whack and will put out two identical packs. Eventide's print runs haven't been programmed in yet, so aside from a rare, three uncommons, and a few commons, the Eventide packs it generates won't look like the average Eventide pack you open in a real draft. There's also no foils, which is great if you're practicing drafting for Nationals. It's also not a tournament; you'll only play the person across from you, unless anyone else in the draft wants to play you after using the same draft decks. Oh, and you don't get to keep your cards, obviously!
Playing online is fun, but it's only practice for the real thing. Testing your draft and Standard skills will definitely give you an edge when competing for real prizes at FNM at Grim or our regular events at FNC.
Maybe I'll see some of you online!
Author: John "Metagame" Madonia
Good day and welcome to another installment of the Madonia Minute. I'll begin our journey with everyone's favorite event: The Madonia Invitational.
Sadly, Mike Innace was able to elude 20 other combatants and claim the first event. He has taken a real interest in winning my tournament; maybe he's looking for the product, maybe he's jealous of how many hugs I get in an average week, all I know is, if you're looking to win the event be prepared and make sure you focus on the stronger players like Mike. I've even heard rumors of Mikes domestic partner Ralph may be joining the FNC ranks for the next few weeks.
I am keeping the statistics for the event, and in next week's article I'll list the top 16 players at our almost mid-point.
I wish there was a relevant format I could talk about. I can't spoil any Extended talk as I'm sworn to secrecy about any and all testing. I will say that I'm going to be prepared and I'll have a deck I'm confident with. I know my limitations going in, im a solid player, nowhere on the level of these players. But, I can't think that way, or why should I waste my time.
I'm in a bowling league every Friday night. I decided that my illusions of grandeur, or the $10,000 first prize at the end of my league, would allow me to not play Magic on Fridays. After last week, we were near last place after three weeks. My team was feeling like the league might be a waste of time because the teams we compete against are far superior to us. My team doesn't feel like we can win, and we probably can't honestly, but why compete if you don't think you can win.
I know many people do social activities for fun, not to win. I feel that you want to be the best at whatever you do. If you enjoy Magic casually, then you want to build the best EDH deck or singelton deck possible, and if you are a competitive player like myself you want to do the best you can at the grandest stage. I feel like I can do well at the Pro Tour, many champions comes out of nowhere to win major titles so I don't see why I can't with good preparation and some lucky breaks, make a great showing.
One thing at FNC I've noticed watching people play, is players play way too quickly and don't read their cards out loud to themselves. A lot of you guys also don't think before you play. You get 50 minutes each round, or 4 hours if you play in a Paskoff tournament, that's plenty of time to get a Kithkin/Mono-red match in. Make sure you know what every card in your deck and every card in you opponents deck does. Nuckalvee doesn't fly, but Evans lost a game because he assumed it did and didn't read the card. Grippa gave two games away by not playing lands and allowing Rune Snags to be lethal to his game plan.
This week's tournament is the grand finale of Time Spiral Standard. I personally will miss everything about Time Spiral. It was an innovative, thought provoking format with various options. The decks weren't built for you, and the best players in the room won PTQs, not players that can auto pilot a Faerie or Kithkin deck. If this new set continues the trend of bland deck building I'm honestly considering leaving Magic, although a possible new position at my job may force that hand as well. We'll find out in the coming weeks, but hopefully it will work out.
An oldy but goody for this week.
3x Vesuvan Shapeshifter
3x Brine Elemental
1x Venser
3x Teferi
3x Mistbind Clique
4x Ancestral Visions
4x Rune Snag
1x Commandeer
4x Crypic Command
2x Pact of Negation
3x Terror
4x Bitterblssom
4x Mutavault
4x River of Tears
3x Underground River
2x Sunken Ruins
10 Island
1x Mishra's Factory
1x Urborg, Tomb of Yawgmoth
Thanks for reading
John Madonia
Author:Pat Albergo
-Pat Albergo
Author: Brian Paskoff
A. Traditionally, artifacts have been colorless, but it's about to become increasingly more common - at least for a while - for artifacts to have a little color in them. A permanent's colors are determined by the mana symbols in their mana costs, so as long as there's nothing changing the color of the Capsule, you can't target a Chameleon Colossus with the Capsule's ability.
Q. I attack with a bunch of guys, and my opponent Mirrorweaves his animated Mutavault. I know it turns all my creatures into unanimated Mutavaults, but can I activate them to make them keep attacking?
A. Once a permanent stops being a creature, it's removed from combat. You can activate them again, but they're not in combat anymore.
If you've noticed, in the past few weeks I've been having a few more guest articles in Islandhome. With tournaments all weekend and work all week, sometimes it's hard to find time to sit down and write an entire newsletter, which is why I love it when I get article submissions! Not only does it give more introspective on the Long Island Magic community from those who are a part of it, it saves me work. ;) It's especially useful to get articles from players who are a part of the metagame, as judges are notoriously bad players.
If you've got an article you'd like to submit, send it to IslandhomeMTG@gmail.com. Try to keep it a reasonable length - there's no word limit, but look at previous Islandhome articles for guidance - and avoid bad language and personal insults. Also try to maintain good grammar and spelling; doesn't have to be perfect, but you should see how long it takes me to spellcheck the Madonia Minute every week!
I can't promise every submission will make it into the next week's Islandhome, but I'll try to get as many in as I can, especially ones that are relevant to a previous/upcoming event.
Gray Matter is hosting the Shards of Alara prerelease at the Sheraton hotel in Hauppauge, which will have dealers, team events, and multiple flights you won't find at in-store release events. Click here for details and directions!
October 4th - December 28th: PTQ Season for PT Kyoto
The next PTQ season kicks off October 4th, and the format is Shards of Alara sealed deck! The PTQ schedule should be released within the next few weeks.
October 4th (Saturday): Shards of Alara release event at FNC
More details soon!
October 5th (Sunday): Shards of Alara release event at Brothers Grim
More details soon!
Brothers Grim
1244 Middle Country Rd.
Selden, NY 11784
Phone: 631-698-2805
Website: www.brgim.com
Friendly Neighborhood Comics
3 Grant Avenue, Suite 2
Islip, NY 11751
Phone: 631-470-7984
Got forwarded Islandhome and want to sign up? Send an email to IslandhomeMTG@gmail.com!
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